Quick halaa battle tokens (Warcraft demo)

If you want to get a Dark War Talbuk easily then you will need


1. An alliance character (yours or a friends) and an alliance priest
2. a horde character (yours or a friends) and a horde priest


the 2 non priests get naked and hangout under one of the halaa bridges and flag. then just start killing eachother and have the priest on your side raise you with their rank 1 raise (so you have very little health)
if everybody involved plays nice and takes turns you can very easily rack up some serious tokens rather quickly
classes that excell at this: warlock (lifetap make you die even quicker so that the turns take less time)
Hunter (after you res summon you pet and have it one shot the other guy)


NOTE: I beleive you could be baned if you are cought doing this (that is why you do it under the bridge fewer people will see you)


sorry if this has already been posted

Consortium Reputation Guide (Blizzard entertainment Warcraft)

Friendly


* More Crystal Fragments a repeatable quest from Gezhe at Aeris Landing - 10x Oshu%26#39;gun Crystal Fragment - 250 rep points, no XP (Neutral, lvl 65)
* More Heads Full of Ivory a repeatable quest from Shadrek at Aeris Landing - 3x Pair of Ivory Tusks (36 tusks total will take you from Neutral 0-3000 and become Friendly).
* Most enemies in the Mana Tombs wing of Auchindoun will give 5-20 reputation; bosses give considerably more.


Friendly to Honored


* More Obsidian Warbeads a repeatable quest from Gehze at Aeris Landing - 10x Obsidian Warbead - 250 rep points. At first delivery 8150XP, 370 (lvl 66), repeating yields 38 but no XP. Keeps giving rep after Honored has been reached.


* Most trash mobs in Mana-Tombs give 7 reputation per kill, some only 1, and bosses give 70.


Honored to Revered


* Trash mobs and bosses do not give reputation in Mana-Tombs.


* Another Heap of Ethereals repeatable quest from Nether-Stalker Khay%26#39;ji in Area 52 in Netherstorm; 10x Zaxxis Insignia nets 250 rep points, no XP after first turn in. (Unknown if this extends to Exalted.)


* More Obsidian Warbeads a repeatable quest from Gehze at Aeris Landing - 10x Obsidian Warbead - 250 rep points. At first delivery 8150XP, 370 (lvl 66), repeating yields 38 but no XP. It keeps giving rep through Revered.


Revered to Exalted


* Another Heap of Ethereals This quest is good for rep into revered. It is unknown how far into Revered it will take you.


* More Obsidian Warbeads a repeatable quest from Gehze at Aeris Landing - 10x Obsidian Warbead - 250 rep points. At first delivery 8150XP, 370 (lvl 66), repeating yields 38 but no XP. Keeps giving rep after Revered, but unknown as to how far it will extend to exalted.


Upon reaching Friendly status, players are officially considered members of the Consortium and given a salary. The salary is a bag of gems at the beginning of every month, given by Gehze at Aeris Landing. Higher reputation with the Consortium yields better and more jewels each month.

Azshara Demons (World of Warcraft instances)

The demons in northeast Azshara are not only a great place to grind in your late 40%26#39;s%26#39;/early 50%26#39;s, but are also a gold mine for 60%26#39;s. Each mob is between level 50-53, drops a decent amount of silver, and very frequently drop runecloth and even felcloth. After about 15 minutes of grinding them I had about a stack of runecloth and 2 felcloth.

Bannok Grimaxe Soloing Guide Arcanite Reaper (World of Warcraft comics)

Finding and Soloing Bannok Grimaxe


Bannok Grimaxe is a rare spawn in Lower Blackrock Spires. He has a rare drop of Plans: Arcanite Reaper. The Arcanite Reaper is a very powerful two handed axe which often faces some controversy as people say that it is overpowered and needs nerfed. (But then according to the same masses what doesn t need to be nerfed?)


Starting Information:


1. Bannok spawn rate: Approximately 2-5% (Estimation is based on several hundred runs.)


2. Plan drop rate: Approximately 10% (Estimation based on 10 kills and compaired to wow.allakhazam.com and www.thottbot.com)


3. Bannok always spawns in the same cluster of tents right before the named spider. However he does not always spawn at the same spot. He is always sitting Indian style and will spawn in 1 of 3 locations.


3A. With your back to the river of lava facing the tents he will spawn under the hut closest to you on your left. He will be facing away from you looking towards the other orcs.
3B. Moving down the corridor between the tents he will spawn in the corner on your right and he will be facing the direction of the first spawn point.



3C. Continuing down the corridor and into the large open area with the two giant cart s he will be sitting beside the big cart on your left at the front of it facing towards the sleeping guys behind the opposite cart. (Right at the edge of the wall where it turns left and heads towards the spiders.)


4. You must be level 60 to attempt soloing Bannok. While you might able to kill him by himself below level 60 it will be next to impossible to get him with out aggroing friends.


5. Crippling Poison is not necessary as he will not run away at low health.


6. Make a macro that is /target Bannok and put it on your bar.


7. For those wondering I am a 21/8/22 build.


Getting to and Finding Bannok Grimaxe:


1. Upon entering Blackrock Spires you will want to pick pocket one of the guards in the first room. (Explained later)


2. Watch for Patrollers and the Orc that paths back and forth from the fire in the first room. Go up the ramp to the right and immediately turn right towards the broken ledge and jump down.


3. Go down the ramp towards the Orcs and two Worgs. There is a patrol of 2 Orcs that go in and out of the door so watch out for them.


4. Going in the door you follow it until you see a small group of Orcs right outside the exit of the hall you re in. Hug the wall going right and jump off the ledge. There is a small ledge below that you can land on and yes its very dark on that ledge. (Be sure to hug the wall or you might land in the lava and die.)


5. Hugging the wall move forward until you come to the end and jump off. You are now in a corner on another ledge. Follow the new wall left until you come to the end of it. Looking down you should see a bunch of Orcs. Be sure to watch out for the single patroller and jump when it s clear.


6. Move so that you re at the edge of tents and press your Bannok key you made. (/target Bannok) If he s up go to the next part of the guide if he s not continue with the next step. You will be able to target him at all three locations with the macro even from the front of the huts, make sure to go to the edge of the huts though.


7. Ok so he s not up it is now time to head back up and reset the instance. (Expect this to happen a lot!) Follow the river of lava left and continue down that path. You ll come to a part with a troll who is very close to the wall that. You can safely walk behind him with out him aggroing you. But I advise not lingering to see what happens.


8. After continuing down the path you ll come into a large room full of Trolls. You have to cross the room and go up the ramp on the other side. (Again watch for patrollers there are several groups.)


9. Going up the ramp immediately turn right and go up the next ramp. You should now see 4 Trolls all facing each other. You can safely walk in between them with out drawing aggro. However be sure to watch out for the single patrolling Troll that goes from left to right and back.


10. Turn left and go up the ramp after reaching the top head for the door on the right side. There is one troll who will path through the door and then go back just outside the door to a stationary position be sure to watch out for him when going through this door.


11. After going through the door go up the ramp and immediately turn right. (Between the large pillar and the wall) You should come out near 3 Ogres. Hug the pillar go left.


12. Heading left you will see a series of rope bridges on your left hand side. Go across those bridges.


13. After crossing all the bridges there should be a ramp on the right side leading upwards. Go up that ramp and you ll find yourself at the door where you hugged the wall and jumped off the ledge in the beginning. From here getting out should be easy.


14. To reset the instance just invite some one while you re in the instance and then leave the group. (Be sure to be near the exit so that you have time to get out before you get kicked to the inn your hearthstone is bound)


15. After leaving the exit just go back in and Pick Pocket the same NPC you did before. If he has any loot you know it s a new instance. If his pockets are empty you will know it s the instance you where in before.


Soloing Bannok Grimaxe:


Basic Information:


1. Don t bother trying to back stab as there is not enough room to move around and back stab him in location 2 or 3. For this fight I just pulled my never before used Thrash Blade out of the bank and spammed Sinister strike.


2. Crippling poison is not necessary as he does no run away.


3. Open with Ambush when possible as you will want to immediately move back so that you don t aggro Bannok s buddies.


Location 1:


1. For this location I first wait for the patroller and after he starts going down the corridor between the tents I distract him. (Gives me an extra 10 seconds before he comes back)


2. I then open with a Cold Blood Ambush and immediately walk backwards towards the lava. (If not his friends will aggro.)


3. Immediately use Evasion and spam Sinister Strike and Eviscerate. (Use Cold Blood on Eviscerate if you haven t used it yet)


4. Now use preparation if you have it and use Evasion again once it wears off.


5. Spam Sinister Strike and Eviscerate (With Cold Blood if you have preparation) until he s dead. Use a potion if necessary. (For me I would finish each fight with about 1k hp left with out using a potion.)


6. Loot as quickly as possible and re-stealth before the roamer comes back. (You won t have much time and might have to stealth before looting.)


Location 2:


1. This is basically the same as location 1 the only difference being is the positioning for the fight. I tried to position him so that I was in the corner hitting him. But it turned out he would be out of range of my attacks but he could still hurt me. (Maybe it s a gnome thing?)


2. He is in the corner and you have two walls one very small and the other a very long one. Hug the small part of the wall and use your opener use the same tactics as location 1. (Nothing will aggro you.)


Location 3:


1. It is not possible to use an opener on this guy with out aggroing the other 3 orcs near by. (You will die very quickly.)


2. Make sure you have him targeted and go into the corner amongst the crates behind the big cart. Pull him to you with your ranged weapon. (Line of site is not an issue with the cart.)


3. Use the same strategy as the previous two locations for this part you might need a heal potion.

Zul Farrak Easy Sergeant Bly boss fight (Warcraft quest)

Did this last night with my priest.
After completing the temple and killing the 2 bossess with the prisoners :biggrin:sergeant bly and his remaining crew will stand there and wait for you to insult him so you can kick his trash. well to make this fight a little easyer. firts talk to the goblin to blow open the doors then just Wait. after a few min the entire group will start to despawn/hearthstone if you time it just right they will all start to de-spawn you talk to sergeant bly and insult him. well this pissess him off and wants to fight but all of him hommies have already hearthed out so you take him on 5 on 1.

Guide to Zul’Gurub

High-Priestress Jeklik:

Must do's:

Keep spellcasters away from her counterspell in bat form

Decurse her curse when she is in caster form



Tactic:

MT pulls her in wide open area and ranged groups together. Melee goes smashing boss. She will spawn bats, a second warrior will try to get them away from boss and ranged aoe's them to death. If dps is good only 2 spawns will come before she is 50%, at 50% she will be in caster form.



Make a big circle around her caster form if you are ranged. And kick / counterspell / feral charge her when she tries to heal(counterspell will say immune but she is only immune to the secondairy effect of counterspell, her casting will stop.)

Bats will come to bomb, so if in good circle only mt will be bombed(np) or 1 ranged will be bombed.

EAZ



High-Priest Venoxis:

Pala pull, nobody goes near the boss untill he enters snake mode! He does a jumping spell that does *2 every time it jumps. Struck me for 7k damage on first attempt ever :p. Also dispell his renews, will drasticly improve the dps on him Smile.

Sleep and/or sheep 3 of the adds, offtank the boss. Kill 1 add at a time till they are all dead. If he makes a poison cloud in snake form(below 50%) let the tank move to another position.

Cure the poison asap.

And then he is pretty easy.



High-Priestress Mar'li:



What does she do(human form):

AOE poison: druids/pala will focus on the curing of this as primary work.

Life Drain: rogues must interrupt this, kick all the time like the healers at sulfuron.



What does she do(spider form):

AOE web, makes everyone caught in the web lose aggro. So she will go after other people that arent entangled.

She also summons her little friends, 1 at a time and they get bigger every 2 seconds so kill asap Smile. Each 3 minutes she calls 6 spiders at once(she will be dead before that anyway Smile)



Tactic:

Make difference between ranged an melee groups. Assign 1 tank to each group. The melee group goes in with the MT untill they get entangled. The ranged group stays away together with their tank. Once she entangles she will go after this last group(once entangled you cannot use spells). The tank of the ranged group will then become MT and make sure she doesnt attack the ranged.

At that point the entangle should ware off and melee can go to the MT and help. While the ranged runs to the old MT untill she entangles again.



She will also call in some adds frequently, they are normal creatures level 60 but do MAJOR damage. Can kill a paladin in 3-4 blows. The ranged has to deal with them: First slow them down(frost, entangle, sleep, ...) and then kill it quick. It has low hp so that should be easy enough



(First time we tried this tactic we got her down!)



Casters: Drops: http://www.thottbot.com/?s=mar%27li

For tank: http://www.thottbot.com/?i=51269



Bloodlord Mandokir



What does he do?

* Not much really, he attacks the mt and use a pet raptor.

* Also he uses a debuff on random targets and he will yell "I'm watching %26lt;name here%26gt;" or sumthing like that. If you attack heal buff or do anything when you got that debuff(5 seconds) he will come after you and slap you Smile. So if you got the debuff, STOP AND JUST STAND THERE TILL THE DEBUFF IS OVER. This counts for tanks too, so if tank is targeted just stop all dps or if its good tank he will still have aggro Smile.

* 1 more cool thing he does Smile, when someone dies he gets stronger and he gains a level. A spirit in his room will come to res you, afterwards the spirit dies. There are 20 spirits I think. But every time you die he gets stronger. After using 20 spirits he will be pretty much untankable. because he will be over level 80 then. 5000 damage each blow.



Tactic:

MT tanks Mandokir at first, nobody else touches him.

ST tanks his raptor pet and everyone assists him in killing it asap(raptor dead is mandokir in beserk for some seconds, but its easier then offtanking raptor)

After raptor is dead everyone goes for Mandokir, slow dps and watch the screen carefully to make sure you don't have the debuff on you. If you get the debuff just stand still, dont cast or do damage.

This will keep on the whole fight like this. Pretty fun at first, but boring after having the debuff 10 times. Smile.



High-priest Thekal

At the start of the battle you will have to deal with 5 mobs. 2 zealots 2 tigers and Thekal himself. Assign 2 tanks to one zealot each and 1 tank to Thekal. The dps kills the tigers first, which can be done in 10 seconds.

While the DPS kills the tigers the tanks get their add into positon. Thekal in the middle, and the zealots to left and right so they cannot help eachother.



Then first the dps has to go to the warrior zealot and get his health to 10%. Once that is done the dps has to go to Thekal and get him to 10% too and last but not least Zealot Khan(kick her when she wants to heal). Bring khan to 10% too. Once that is done bring them all together and aoe the crap out of them so they die together. If 1 dies before the other they will res eachother like core hounds.



Battle over??? Gues not.

Thekal ressurects himself in his Tiger Aspect form. Let only ranged attack him and the tank must tank him against a wall so he wont be knocked back too far, also use a second tank because aggro loss is very easy! Thekal will also spawn 2 guardian tigers, they should be killed first. Because if you kill them they will respawn anyway.



High Priestess Arlokk

Start battle by hitting the gong, she comes from the door towards the gong, so keep everyone at the gong when pulling. Once it is started the endless number of spawns come from left and right, they are all non elite do not alot of damage and are easely killable. But beware, do not focus on them. Focus on the boss. She has to be downed assap.

After some time she will use her vanish move. And she will mark someone, if someone is marked he will be attacked by all spawns. So give him some healing and do some aoe on the cats untill she comes out of vanish.

Once out of vanish go back FULL dps on her, even druids and any class that thinks he doesnt have dps and can do somethign else. Just dps dps dps!

She will vanish again, this is your last chance. 2 people will have mark now.

Again focus a little on the adds to kill the time, too many adds on 1 guy can be lethal, they dont do alot of damage but too much is too much.

Ok she will give you a last chance to kill her now, SO DO IT! GET ALL DPS YOU CAN GET. If you let her vanish again elite spawns will come and the battle will be over. They have high hp and high damage, like the ones you had to clear to get there.

The thing on this boss is just dps dps dps. use dots and other debuffs, moonfire, starfire, fire bolt, rogue powah, warrior powa, even exploding sheeps if needed! You have to get her down fast before the elites come(she has been nerfed after patch, no more elites).



If she dies the spawns should stop, but sometimes it bugs. So better to put loot on group loot and sort it out in loot window Smile. cuz you wont be able to use SS or DI, the room will not reset and the spawns will stay.



Jin'doo The Hexxer

The hardest one of them all.



what does he do?

1 teleport you into skellie pit

2 curse you, has side affect it creates an additional shade Smile.(you can only see the shades when you have the curse)

3 make healing totem 1% life each second

4 make mind control totem



Let MT go in and get some initial aggro.

After that all hell breaks lose and dps goes for him. While warlocks priests and hunters drain his mana to 0. Once 0 only hunter keeps it there. No more healing totems then Smile.

1 mage stays near skellie pit with a healer and aoe's them when someone is teleported.

For the rest keep dps'ing and do not mind the shades. Some tactics include killing your own shade when you got curse. They have low hp and a druid in cat form can kill them within time before curse is off. AOE effects do not work on shades.

Draining mana + full dps should do the trick though. Also let 2 rogues do the mind control totems for their account all the time. At start all dps goes to healing totems as priority.



Hakkar

First some rules that are overall during battle:

1 Druids and Priests do not waist mana on any dps or debuffs

2 Only MT goes melee and he stays on that spot for the whole battle

3 Non MT characters stay on the platform where the 2 stairs are and do ranged damage(if they do not overrule 1 or 2).

4 Every Non MT character has to focus on killing sons of hakkar and be within 3 yards of it when it dies.

5 WE DO NOT CLEANSE / CURE OR DECURSE ANYTHING!



This is how the battle will go:

MT starts battle while approaching Hakkar. Then start slow dps. There is no need for alot of dps, as you will see further. One non MT character(if there is a hunter it will be him), will go pull a son of hakkar(which respawn very soon at the platforms that we cleared while getting to Hakkar's Rooftop). He pulls them back to the ranged group, then the ranged group can take the son out(all within 3 yards when it dies). When son dies everyone will get a disease. The disease will do 100 damage per tick so this is why healers will only focus on healing and not waist mana on dps.

Now here is the reason why we have to keep the disease, Hakkar will do an AOE Blood Steal(aka life drain). Hakkar will heal himself when he does this, UNLESS! We have the disease on us, which poisoned our blood, and he will result in doing 500 damage to himself every time Smile.

Hardest thing will be keeping everyone alive, because the 100 damage every tick is not alot but we will have it the whole fight. Well actually healing isnt the problem :p, its pulling the sons in time. A druid can do this quite easy cuz he can shapeshift to get rid of the slowing spell. It is not needed to let a hunter do this job because he may arrive earlier at the sons spawn point but the son won't be there yet Smile(also nerfed, sons spawn faster).

AFter Hakkar did a life drain we need a new son as the drain will cure our disease.

One more thing, 1 blood steal without poison will not wipe you Smile. DPS will be able to do the 1 extra blood steal damage.



Ooo oo we done more bosses ofc Smile, never wrote one for those:



Ghaz'Ranka(summoned boss)

Go to nagle's pointe loot tape bring back to him and buy one of his fishing barels(1g Sad). After that look at spots where crocks are in the water, you might see a black bubble like in fishing contenst. Throw your bobber in there and you will fish the fishes you need for the barresl(5 needed). The bubbles are exhaustive 3 fishes max.



Once 5 fishes Clear the water from pirana's at naggle's pointe. Then throw the barrel into the water and let ghaz'ranka come up Smile.

He is just a big Ghaz'rilla(ZF) really. But his aoe knockback does way more damage then ghaz'rilla so fighting in water is best.

Use 2 tanks maybe like spider boss to regain aggro when the other one is in the air. For the rest ghaz' is really easy.



Edge of Madness

Need! =%26gt; 1 black lotus, 6 powerfull mojo, 1 massive mojo, 1 blood of hero's



Go clear the imps inside the room first. You'll need warlock to banish/enslave 2 imps and kill 1 by 1. If an imp dies a portal opens and 2 voidwalkers come out to kick ur little ass(aoe ofc).

1 thing you must not do though. enslave an imp in the 3*imp + 1 humanoid pack. It will aggro the other pack too Smile. So banishing is the best solution.



Ok room is clear?

Read tablet in the back to get the recipy to make the potion(alchemists only). You get 3 pots for 1 crafting.

Douse the flame with the potion and a random boss of 4 will spawn.



I would say just nuke em, they are like UBRS bosses Smile.

Gri'Lek goes like really big and does 5k damage but is super slow when big so you can kite him.

Rentaki is like a rogue, he vanishes and does aoe gauge. 2 mt's is prefered.

Wushoolai is kinda stupid :p, he just throws aoe hurricanes over the whole place so just move if you are inside one and DPS.

Last boss we have never spawned before Sad.

Tags: guide, Instances, News, raid, Zul'Gurub


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Healing Priest Hits 1600 +Healing, Revered With Thrallmar

My Healing Priest (Holy/Disc, goes on occasional raids) is my third toon to 70, and my first non-DPS character that survived past 40.


According to
"_new" href="http://www.warcraftrealms.com/charsheet/49256651"%26gt;WarcraftRealms.com, she hit level 70 on or around July 16, 2008 - exactly a month ago.


Since she was my 3rd to 70, I was well-prepared for her to ding 70 and put on some powerful gear. Not as powerful of gear as someone who's been running heroics and raiding at 70, or PvPing through their 60s like there's no tomorrow, but powerful enough to get me starting Heroics as soon as I dinged 70, where most others are still gearing up for Heroics when they hit 70.


And of course, I got an epic flyer 45 minutes after hitting 70 as well, so this toon is well-prepared for being a 70 amongst my friends and Heroics PUG mates.


Revered With Thrallmar, +Heals Top 1600


I've been using Be Imba! for improvement tuning of all three of my level 70 characters, and have used it to help friends direct their improvement goals as well when they asked.


I think I\'m pretty buff, even though I\'m Unbuffed ;)Slowly but surely, I get the various enchants and gem and gear upgrades recommended by Be Imba!, and my position on the gear-o-meter climbs as I do it.


The recent upgrade accomplishment on this toon has been getting to Revered with Thrallmar, buying the Glyph of Renewal healer's head enchant and the Ancestral Band healer's ring in order to bring me up to just above 1600 +heals, unbuffed.


What's Next?


This toon is getting to a point where unless I decide I want to %26#8220;progress%26#8221; further into raiding, upgrades are now just for fun, and not because I don't think I can handle the various Heroics.


With that said, I do still have goals, because I do enjoy playing this toon and am having a lot of fun in Heroics with her, and PvP is fun as well, especially as a healer when I know I'm making a difference during each battle.


I've been collecting a Shadow set while I do my Heroics, asking if the rest of the group minds if I roll for off-spec when it's clear it's not an upgrade for anyone else in the group, and I'm down to needing only Bracers, a Belt, one ring, and a one-handed weapon and I'll have a full shadow set.


Of course, I've only ever played this toon as shadow to grind from 52-58 when I got frustrated with the lack of BRD PUGs, so it'll take some getting used to...


I'm sure looking forward to WoTLK where, I've heard, players will be allowed to set 2 specs and then simply pay the respec fee to alternate between one and the other. That'll sure help in so many ways!


Other than that, I've collected all but the Ace of Beasts for my Darkmoon trinket... so I guess it's time to head into LBRS to get keyed, and UBRS to try for that rare drop!!


I'm glad I have game-friends to trade favors with :)


This article is %26copy; WebGrrl Enterprises - visit WoWGrrl's World of Warcraft blog for more tips and tricks, videos and writings about World of Warcraft.

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Mount Speed Enhancer Carrot On A Stick a ��World Drop��?

Wow.


I know something Thottbot doesn't know.


Of course, I know it just means that the people who use the Thottbot addon to help Thottbot keep their databases up-to-date, etc, haven't seen this particular %26#8220;world drop%26#8221; outside of where we all used to get it, but still...


What's This Trinket For?


The Carrot on a Stick trinket is a simple trinket - all it does is increase the speed of your riding mount slightly, making it so your travels are a wee bit faster than those without any speed improvements for their mount.


It's meant for players below the level of 68, when the Riding Crop takes over your trinket slot for mount-speed enhancement.


Why's This Such A Shock It's A World Drop?


Well, first and foremost, this trinket used to only be available, as far as I am aware, by going all the way through Zul'Farrak and ringing the gong at the end of the instance to summon and terminate Gahz'rilla.


Zul'Farrak is a dungeon instance that players venture into through the zone of Tanaris, and normally players are in their low-to-mid 40s when they first start getting into non-friend, non-guild PUGs to take on the place. With friends, one can gain access before 40, but since many of the mobs are in their mid-40s unless you have a good escort, someone that low will die repeatedly from pulling aggro from across the room.


It normally takes an hour or more to progress through the instance, even if you're getting a run-through from a decently-geared friend.


Secondly, Thottbot doesn't have any information about what world mobs might drop the trinket. All that's mentioned there is the Zul'Farrak quest mentioned above.


How Do I Know It's A World Drop?


I'm psycho! Er... Psychic! ;)


But seriously - my father mentioned the Carrot briefly while we played together the other night, and I had to get him to clarify to me what exactly he was talking about, because I KNEW he had never set foot in any dungeon instance on the game (on 56k and a slow computer, it would be frustrating).


And it's true! He's got the Carrot on a Stick!


Of course, he doesn't remember where he was when he got the drop, so I can't be any help in that direction... but it's out there!


Has anyone else run across this who might know where the drop came from?


This article is %26copy; WebGrrl Enterprises - visit WoWGrrl's World of Warcraft blog for more tips and tricks, videos and writings about World of Warcraft.

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