Summary for Casual, Independant play

Be Independent, AKA Stand On Your Own Feet, or Don't Lean Too Hard On Guildmates:

learn and employ strategies for earning enough cash for ALL of your own needs

learn and employ strategies for building a quality friends list

use external websites like thottbot.com to answer 99% of your drop, mob and quest questions

use the 'net to research your class, paying specific attention to the difference between solo play and dungeon instance party play

offer to lead dungeon groups even if not completely familiar

respect others when they lead dungeon groups

join pick-up groups as required to accomplish things when guildies aren't available

learn how to barter favors (ie: dungeon runs, professions materials) with those who have agreed to be on your friends list

Don't be a jerk:

keep your language clean, keep the bragging at a minimum and don't verbally abuse guildmates

sarcastic humor doesn't carry well online. Use it EXTREMELY sparingly if at all.

the guild isn't here to bolster your advancement. Give before expecting to receive help.

be a good party member even when with complete strangers, guildmates or not.

offer unsolicited advice very sparingly if at all.

if you add yourself to a scheduled event, show up, or let the party leader know in advance if you had to back out.

Don't degrade the guild:


EARN YOUR OWN CASH

don't ask for high levels to run you through things simply because it's easier for them and quicker for you. See the bartering system for an acceptable route to run-through trading.

don't hand off potential guild recruits to an officer if you already know the player won't fit in with us

don't gripe and whine on the general guild line

if you don't feel like you fit in with us, please feel free to find or create a new guild. We won't hate you for it, we promise.

Don't encourage bad behavior:


be very careful with offering any type of hand-out - instead, point folks towards tips designed to help players make their own way

don't lead run-through's of instances for a lowbie guildmate who is unable to return any type of favor at this time

talk to an officer if you don't think a guildie fits in with us, instead of remaining quiet about the problem

DO help bolster the quality of the guild through feedback

accept feedback when you've lead a dungeon run and consider the information given

offer useful, constructive feedback if your dungeon run leader asks for it

contribute information to the Officer's team regarding new recruits so quality ones stay and those who don't fit in are removed

Real Life Friend/Family Exceptions


If you know someone IRL or on-game for a long time and wish to help them out, these above rules really don't apply.

If you see a guildie getting a lot of help from a senior guildie, realize they probably have a Real Life connections. Don't feel slighted that it's not you receiving that help - instead, try to get your RL friends and family hooked on WoW! ;)

If your RL friend or family member doesn't fit in, we'll still remove them. Keep them in line if you wish, but it doesn't reflect upon you if they don't and we need to remove them.