Guide to Zul’Gurub

High-Priestress Jeklik:

Must do's:

Keep spellcasters away from her counterspell in bat form

Decurse her curse when she is in caster form



Tactic:

MT pulls her in wide open area and ranged groups together. Melee goes smashing boss. She will spawn bats, a second warrior will try to get them away from boss and ranged aoe's them to death. If dps is good only 2 spawns will come before she is 50%, at 50% she will be in caster form.



Make a big circle around her caster form if you are ranged. And kick / counterspell / feral charge her when she tries to heal(counterspell will say immune but she is only immune to the secondairy effect of counterspell, her casting will stop.)

Bats will come to bomb, so if in good circle only mt will be bombed(np) or 1 ranged will be bombed.

EAZ



High-Priest Venoxis:

Pala pull, nobody goes near the boss untill he enters snake mode! He does a jumping spell that does *2 every time it jumps. Struck me for 7k damage on first attempt ever :p. Also dispell his renews, will drasticly improve the dps on him Smile.

Sleep and/or sheep 3 of the adds, offtank the boss. Kill 1 add at a time till they are all dead. If he makes a poison cloud in snake form(below 50%) let the tank move to another position.

Cure the poison asap.

And then he is pretty easy.



High-Priestress Mar'li:



What does she do(human form):

AOE poison: druids/pala will focus on the curing of this as primary work.

Life Drain: rogues must interrupt this, kick all the time like the healers at sulfuron.



What does she do(spider form):

AOE web, makes everyone caught in the web lose aggro. So she will go after other people that arent entangled.

She also summons her little friends, 1 at a time and they get bigger every 2 seconds so kill asap Smile. Each 3 minutes she calls 6 spiders at once(she will be dead before that anyway Smile)



Tactic:

Make difference between ranged an melee groups. Assign 1 tank to each group. The melee group goes in with the MT untill they get entangled. The ranged group stays away together with their tank. Once she entangles she will go after this last group(once entangled you cannot use spells). The tank of the ranged group will then become MT and make sure she doesnt attack the ranged.

At that point the entangle should ware off and melee can go to the MT and help. While the ranged runs to the old MT untill she entangles again.



She will also call in some adds frequently, they are normal creatures level 60 but do MAJOR damage. Can kill a paladin in 3-4 blows. The ranged has to deal with them: First slow them down(frost, entangle, sleep, ...) and then kill it quick. It has low hp so that should be easy enough



(First time we tried this tactic we got her down!)



Casters: Drops: http://www.thottbot.com/?s=mar%27li

For tank: http://www.thottbot.com/?i=51269



Bloodlord Mandokir



What does he do?

* Not much really, he attacks the mt and use a pet raptor.

* Also he uses a debuff on random targets and he will yell "I'm watching %26lt;name here%26gt;" or sumthing like that. If you attack heal buff or do anything when you got that debuff(5 seconds) he will come after you and slap you Smile. So if you got the debuff, STOP AND JUST STAND THERE TILL THE DEBUFF IS OVER. This counts for tanks too, so if tank is targeted just stop all dps or if its good tank he will still have aggro Smile.

* 1 more cool thing he does Smile, when someone dies he gets stronger and he gains a level. A spirit in his room will come to res you, afterwards the spirit dies. There are 20 spirits I think. But every time you die he gets stronger. After using 20 spirits he will be pretty much untankable. because he will be over level 80 then. 5000 damage each blow.



Tactic:

MT tanks Mandokir at first, nobody else touches him.

ST tanks his raptor pet and everyone assists him in killing it asap(raptor dead is mandokir in beserk for some seconds, but its easier then offtanking raptor)

After raptor is dead everyone goes for Mandokir, slow dps and watch the screen carefully to make sure you don't have the debuff on you. If you get the debuff just stand still, dont cast or do damage.

This will keep on the whole fight like this. Pretty fun at first, but boring after having the debuff 10 times. Smile.



High-priest Thekal

At the start of the battle you will have to deal with 5 mobs. 2 zealots 2 tigers and Thekal himself. Assign 2 tanks to one zealot each and 1 tank to Thekal. The dps kills the tigers first, which can be done in 10 seconds.

While the DPS kills the tigers the tanks get their add into positon. Thekal in the middle, and the zealots to left and right so they cannot help eachother.



Then first the dps has to go to the warrior zealot and get his health to 10%. Once that is done the dps has to go to Thekal and get him to 10% too and last but not least Zealot Khan(kick her when she wants to heal). Bring khan to 10% too. Once that is done bring them all together and aoe the crap out of them so they die together. If 1 dies before the other they will res eachother like core hounds.



Battle over??? Gues not.

Thekal ressurects himself in his Tiger Aspect form. Let only ranged attack him and the tank must tank him against a wall so he wont be knocked back too far, also use a second tank because aggro loss is very easy! Thekal will also spawn 2 guardian tigers, they should be killed first. Because if you kill them they will respawn anyway.



High Priestess Arlokk

Start battle by hitting the gong, she comes from the door towards the gong, so keep everyone at the gong when pulling. Once it is started the endless number of spawns come from left and right, they are all non elite do not alot of damage and are easely killable. But beware, do not focus on them. Focus on the boss. She has to be downed assap.

After some time she will use her vanish move. And she will mark someone, if someone is marked he will be attacked by all spawns. So give him some healing and do some aoe on the cats untill she comes out of vanish.

Once out of vanish go back FULL dps on her, even druids and any class that thinks he doesnt have dps and can do somethign else. Just dps dps dps!

She will vanish again, this is your last chance. 2 people will have mark now.

Again focus a little on the adds to kill the time, too many adds on 1 guy can be lethal, they dont do alot of damage but too much is too much.

Ok she will give you a last chance to kill her now, SO DO IT! GET ALL DPS YOU CAN GET. If you let her vanish again elite spawns will come and the battle will be over. They have high hp and high damage, like the ones you had to clear to get there.

The thing on this boss is just dps dps dps. use dots and other debuffs, moonfire, starfire, fire bolt, rogue powah, warrior powa, even exploding sheeps if needed! You have to get her down fast before the elites come(she has been nerfed after patch, no more elites).



If she dies the spawns should stop, but sometimes it bugs. So better to put loot on group loot and sort it out in loot window Smile. cuz you wont be able to use SS or DI, the room will not reset and the spawns will stay.



Jin'doo The Hexxer

The hardest one of them all.



what does he do?

1 teleport you into skellie pit

2 curse you, has side affect it creates an additional shade Smile.(you can only see the shades when you have the curse)

3 make healing totem 1% life each second

4 make mind control totem



Let MT go in and get some initial aggro.

After that all hell breaks lose and dps goes for him. While warlocks priests and hunters drain his mana to 0. Once 0 only hunter keeps it there. No more healing totems then Smile.

1 mage stays near skellie pit with a healer and aoe's them when someone is teleported.

For the rest keep dps'ing and do not mind the shades. Some tactics include killing your own shade when you got curse. They have low hp and a druid in cat form can kill them within time before curse is off. AOE effects do not work on shades.

Draining mana + full dps should do the trick though. Also let 2 rogues do the mind control totems for their account all the time. At start all dps goes to healing totems as priority.



Hakkar

First some rules that are overall during battle:

1 Druids and Priests do not waist mana on any dps or debuffs

2 Only MT goes melee and he stays on that spot for the whole battle

3 Non MT characters stay on the platform where the 2 stairs are and do ranged damage(if they do not overrule 1 or 2).

4 Every Non MT character has to focus on killing sons of hakkar and be within 3 yards of it when it dies.

5 WE DO NOT CLEANSE / CURE OR DECURSE ANYTHING!



This is how the battle will go:

MT starts battle while approaching Hakkar. Then start slow dps. There is no need for alot of dps, as you will see further. One non MT character(if there is a hunter it will be him), will go pull a son of hakkar(which respawn very soon at the platforms that we cleared while getting to Hakkar's Rooftop). He pulls them back to the ranged group, then the ranged group can take the son out(all within 3 yards when it dies). When son dies everyone will get a disease. The disease will do 100 damage per tick so this is why healers will only focus on healing and not waist mana on dps.

Now here is the reason why we have to keep the disease, Hakkar will do an AOE Blood Steal(aka life drain). Hakkar will heal himself when he does this, UNLESS! We have the disease on us, which poisoned our blood, and he will result in doing 500 damage to himself every time Smile.

Hardest thing will be keeping everyone alive, because the 100 damage every tick is not alot but we will have it the whole fight. Well actually healing isnt the problem :p, its pulling the sons in time. A druid can do this quite easy cuz he can shapeshift to get rid of the slowing spell. It is not needed to let a hunter do this job because he may arrive earlier at the sons spawn point but the son won't be there yet Smile(also nerfed, sons spawn faster).

AFter Hakkar did a life drain we need a new son as the drain will cure our disease.

One more thing, 1 blood steal without poison will not wipe you Smile. DPS will be able to do the 1 extra blood steal damage.



Ooo oo we done more bosses ofc Smile, never wrote one for those:



Ghaz'Ranka(summoned boss)

Go to nagle's pointe loot tape bring back to him and buy one of his fishing barels(1g Sad). After that look at spots where crocks are in the water, you might see a black bubble like in fishing contenst. Throw your bobber in there and you will fish the fishes you need for the barresl(5 needed). The bubbles are exhaustive 3 fishes max.



Once 5 fishes Clear the water from pirana's at naggle's pointe. Then throw the barrel into the water and let ghaz'ranka come up Smile.

He is just a big Ghaz'rilla(ZF) really. But his aoe knockback does way more damage then ghaz'rilla so fighting in water is best.

Use 2 tanks maybe like spider boss to regain aggro when the other one is in the air. For the rest ghaz' is really easy.



Edge of Madness

Need! =%26gt; 1 black lotus, 6 powerfull mojo, 1 massive mojo, 1 blood of hero's



Go clear the imps inside the room first. You'll need warlock to banish/enslave 2 imps and kill 1 by 1. If an imp dies a portal opens and 2 voidwalkers come out to kick ur little ass(aoe ofc).

1 thing you must not do though. enslave an imp in the 3*imp + 1 humanoid pack. It will aggro the other pack too Smile. So banishing is the best solution.



Ok room is clear?

Read tablet in the back to get the recipy to make the potion(alchemists only). You get 3 pots for 1 crafting.

Douse the flame with the potion and a random boss of 4 will spawn.



I would say just nuke em, they are like UBRS bosses Smile.

Gri'Lek goes like really big and does 5k damage but is super slow when big so you can kite him.

Rentaki is like a rogue, he vanishes and does aoe gauge. 2 mt's is prefered.

Wushoolai is kinda stupid :p, he just throws aoe hurricanes over the whole place so just move if you are inside one and DPS.

Last boss we have never spawned before Sad.

Tags: guide, Instances, News, raid, Zul'Gurub


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